No Impact Project

The No Impact Project

A number of  Level employees have volunteered to participate in the ‘No Impact Project‘.

“Collectively, small lifestyle changes can make a huge impact on the environment–and your life. Looking for happiness and health? What’s good for the environment is also, it turns out, great for you. Here’s a collection of tips from the No Impact community”

This project is worth noting and I strongly encourage every person to take part in this simple and effective one week ‘renewed lifestyle’ project. You will be guided and teamed up with other local participants. This is one way to make a big change by doing a little yourself!

Posted by Anne Stahl on 3/5/10 3:44 PM

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Its in the leadership and organization [not just the game]

ea-sports-logoOn February 10th, my class had the distinct privilege of meeting Peter Moore, President of EA Sports. Peter was fresh back from watching Super Bowl XLIV; his Madden NFL Super Bowl simulation had accurately predicted the outcome of the game (proudly, for the sixth time in the last seven years). It is amazing to hear how much data regarding player stats across all the major sports are being stored by EA immediately following each game to ensure gamers have the most realistic experience possible, which also enables such powerful simulators.

This was the only class session I’ve ever held when the students really didn’t care when class was over. Peter is incredibly engaging and cordial, in addition to being a brilliant leader in his industry – marked by his award as one of Sports Business Journal’s Most Influential People in 2007 and 2008.

I could write a short book on the experience; however, I will limit myself to listing some of the interesting moves EA has taken in recent years to remain relevant and adapt in the rapidly evolving gaming industry, which underpinned my students’ learning from the Innovator’s Dilemma.

Capturing the core. There’s no question Electronic Arts is the leading video game producer in the world with approximately 20% market share and a near cult-like following by core sports video game players. These players demand continuous innovation with respect to realism. Although realism is critical, keeping EA’s audience engaged means moving to a more interactive, user centered approach. Players can now build their own teams online with EA Sports Team Builder. Peter gave the example that fans of this feature have been building their old high school teams with realism down to building the precise jersey.  EA now has 2.2 million players completing at least one online game each day.

Globalize. Global growth means localizing products such as FIFA Online 2. In order to learn what users want, they give it away free, while constantly monitoring game play to continually improve the gaming experience. It has now reached 7 million users in Asia & China.

Captivate the masses. The growth of the casual gaming segment started with online gaming, but took off with the introduction of the Nintendo Wii back in 2006. This audience, for whom innovation related to realism does not have a great attraction, is a whole new segment for EA Sports.  Although adaption of franchise games hasn’t always been easy, innovation means inventing new types of games such as EA Sports Active which target women in their 30’s and 40’s – a whole new audience for EA Sports.

I could carry on, but I can summarize the main takeaway I had which is that Peter and his division are not afraid of change. From digitization to globalization and new consumer segments, they are willing to usher in new business models and extend their brand into places not anticipated only a few years ago.

Posted by John Schneider on 2/16/10 9:33 AM

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Welcome to LEVEL Green

Level Green

Did you know that Level tries to be GREEN? Here are 5 things you can do to be green:

  • Reduce: Plastic Bottles
    • Stop using plastic water bottles – use your SIGG instead.
  • Reduce: Shut down and turn off.
    • When you leave, turn off all lights, screens, e-pictures, etc… at the source (unplug).
  • Reduce: Transportation
    • Bike, carpool, walk or bus to work and between offices.
  • Reuse
    • Use the provided silverware and help keep them clean (e.g. by emptying the dishwasher when you see it’s clean).
  • Recycle
    • Make use of proper recycling. Keep using the compost.

If you have any questions, suggestions or would like to join the green group come talk to me or send an email to Green@level-studios.com.

Posted by Anne Stahl on 2/4/10 10:01 AM

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The Marketing Lifecycle as it applies to Client Service

Practice what you preach and what you sell

At LEVEL Studios, we treat our clients the same way we develop marketing strategies for those same organizations. As a marketer, you are typically engaged with the development of strategy that will drive the acquisition, conversion or retention of a client’s customers. When you think about it, this should be the same paradigm as your agency’s relationship lifecycle with that client and should be driven by the Account team.

David Maister speaks to the idea that professional service firms “must execute a full package of practice development steps” to acquire, build and maintain client relationships. Each step is an interconnected link in the chain of the brand promise to your clients. Here is a quick look at each step of the process:

Acquisition | This step includes all activities in place to generate opportunities and leads through business development efforts, market outreach (publishing, writing, speaking), concerted marketing programs and materials. Those leads and the initial dialogue you have with any prospective client is the “courting” phase where you begin generating awareness and setting expectations for your team’s future performance. Every action is important because the client is not just buying your agency services; they are also entering into a relationship. Your goal as an account lead is not to sell something. Rather, it is your job to ensure the client trusts you enough to enter into a relationship with you AND your agency. That is how you acquire new clients.

Conversion | As they say, you are only as good as your last project. The idea of conversion for an account team is to take a new client and extend a single project into more follow-on work and a deeper relationship. That extension may be as simple as a new project or as a referral to another group within the client’s organization. Your aim is to meet or exceed expectations on existing projects by delivering outstanding work and providing exemplary service. If the client continues to be impressed with the work product AND finds your team easy to work with, then you have that conversion factor. A key idea for the Account team is not just to deliver to your Statement of Work, but also to ensure that your level of service makes them want more.

Retention | The bottom line in any client relationship is whether or not you have delivered as an agency against the client’s expectations for your brand. If you have, then you will inspire confidence, trust and loyalty manifested in long-term revenue growth with a given client. The fundamentals of how to retain a client are no different than any other relationship. It takes work, trust and a real sense of caring.

Conclusion

The lifecycle of a client relationship is ultimately led by the Client Services team. A continued emphasis on service by listening to the client and nurturing the relationship will create a solid foundation for repeat business and coupled with continued excellence in delivery, will result in great case studies and referrals to help drive the acquisition of new clients and ultimately stronger long term relationships.

Posted by Curt VanInwegen on 1/28/10 2:01 AM

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Class of 2010 will live in the cloud

It’s 11:14 PM and I’m far into a dense vendor proposal for a corporate software solution.  My Xobni account indicates I’ve sent and received 321 emails to various stakeholders and vendors in relation to this proposed software purchase. Thanks to Cloud Computing, future IT leaders will never know of the Sisyphean task at hand when dealing with in-house IT implementations.

Forrester recently reported that 9% of IT buyers will purchase a cloud-based solution in 2010. Although that percentage might seem insignificant, I look forward to looking back someday and having a difficult time believing the lengthy infrastructure assessments and painful procurement processes I had to go through.

Here is some of the impact I expect to see as software continues to move online:

  • Try before you buy – Remember back to 2001 when the supply chain software company i2 was blamed for causing Nike to miss its revenue forecast? Although risk cannot be eliminated, using SaaS solutions often enables you to try many competing services for free, in your live work environment, before seriously committing.
  • Buy now – Limited infrastructure needs often means lower prices and simpler approval processes. Swiping a credit card online will help us distance ourselves from lengthy software evaluations that require executive approval before buying.
  • Use or cancel – Spreading SaaS services throughout your organization can be fast and simple. In fact, it might be too easy. Luckily, cancelling can be just as easy. Make sure you chose SaaS vendors with functionality and friendly policies for obtaining your data.

It’s now 11:32 PM, and more emails have arrived that require urgent attention.   The storm can’t arrive too soon.

Posted by John Schneider on 1/19/10 11:44 AM

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